The Run Builder feature in ONIT leverages AI to help you create a high quality run in minutes rather than hours. Follow these steps to create an optimized scouting run effortlessly.
Getting Started with Run Builder
1. Accessing Run Builder
Navigate to the Itinerary page in ONIT.
Select Run Builder at the bottom of the page.
2. Selecting a Scout
Choose the scout for whom you are building the run. This can be yourself or another scout on your team.
3. Setting the Date Range
Define the period for the run (maximum of 2 weeks).
4. Choosing Anchor Prospects
Select up to three key prospects that you want to build the run around. We recommend starting with one at first.
5. Selecting Anchor Games
Choose the specific games you plan to attend. The Run Builder will construct an optimized schedule around these games.
6. Adjusting the Run Logic (Optional)
You can tweak the run logic based on your preferences or keep the default settings.
7. Generating and Refining the Run
ONIT will generate a recommended set of games around the anchor games.
Anchor games are highlighted in yellow.
Recommended games are highlighted in blue.
Review the recommended games and remove any that you don’t want to include.
8. Finalizing the Run
Once satisfied with the selections, click “Add This Run To Itinerary”.
All selected anchor and recommended games will be added to your itinerary.
How ONIT’s AI Optimizes Your Scouting Run
ONIT’s Run Builder uses a smart algorithm to construct the most efficient scouting itinerary by:
Geographic Filtering: Limits games within a customizable travel radius (default: 200 miles).
Date Filtering: Ensures games fall within the selected scouting window (up to 2 weeks).
Game Prioritization: Ranks games based on factors including but not limited to:
Tracked status
Prospect priority levels
Player grades (maximum and average)
Player game statuses
Total number of prospects in each game
Past scouting history (whether a prospect has already been seen this season)
Other scouts attending the game
Proximity of games (closer games are prioritized)
Final Selection: The system selects the best adjacent games that fit within the travel radius and timeframe for final user review.
With ONIT’s Run Builder, scouts can now optimize their itineraries effortlessly, ensuring they cover the most valuable games with maximum efficiency.